There looks to be a decent enemy variety in the demo, and the player even runs into a boss and a mini-boss along the way. These attach to the character's left arm, and range from grappling hook-style ropes to a cannon that sends out an electric shock. The off-hand tools are the more interesting aspect seen in the video. Bloodborne had a similar system that allowed players to get back some of their lost health if they managed to land a hit on an enemy quickly after getting hit themselves. Even the damage numbers, status effect meters, lantern-like checkpoints and general look are all very much Bloodborne-inspired.Īnother mechanic the game shares with Bloodborne is that it allows players to regain lost health immediately after getting hit, though they have to immediately appear to block or parry the attack. The animation and UI(User Interface) are very Bloodborne-esque with distinct bars for health and stamina, and a weapon and item menu in the lower left corner. IGN recently posted a 12 minute gameplay video of ‘Lies of P’ and the more you look at it, the Souls influence is undeniable, it even borders on replication. This unusual but much welcomed merge of gothic horror and Pinocchio sees yet another Souls influenced game where Pinocchio meets Bloodborne in every single way, though with just enough twists to give the game its own identity. This week at Gamespot Opening Night Live, Lies of P stole the show with its gameplay.
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